fibrhost

Game server hosting

Servers that don't go quiet
at 3 in the morning.

Every server gets its own dedicated slice of a machine — never a shared pool. Hourly backups that are checked, not just written. And when something breaks, you're talking to the person who runs it.

Hourlyverified backups
DedicatedRAM & CPU per server
Fiberwired connection
Monitoredaround the clock

Live right now

Polled straight from each server, every few minutes.

What we run

Sizes below are what your server actually gets to itself.

DayZ

Live
  • Up to 40 slots
  • Modded or vanilla
  • Chernarus or Livonia

Rust

Live
  • Up to 40 slots
  • Oxide / uMod plugins
  • Rust+ companion app

Minecraft

  • Vanilla or any modpack
  • Java edition
  • Sized to your pack

Valheim

  • Dedicated world
  • Mods supported
  • Persistent saves

Palworld

  • Dedicated world
  • Memory-heavy, sized for it
  • Persistent saves

Something else

  • Most Steam dedicated servers
  • Ask and I'll tell you honestly
  • No charge to find out

Why here instead of the big hosts

The short version: fewer customers, more attention, half the price.

Yours, not shared

Every server gets its own memory and CPU allocation with hard limits. A busy neighbour can't slow you down, because there are no neighbours in your slice.

Backups that are checked

Your world is saved every hour and every archive is verified after writing. A backup nobody has tested is just a file you're hoping about.

Watched constantly

Automated monitoring checks every server continuously and alerts me the moment one stops responding — usually before anyone playing has noticed.

A person, not a ticket queue

You message me and I answer. No tier-one script, no 48-hour SLA on a reply that turns out to be a link to a FAQ.

And the honest part

Worth knowing before you pay anyone, including me:

  • This is a small operation. That's the whole appeal — but it does mean one person, not a 24/7 NOC.
  • No formal SLA. Everything is monitored and I respond quickly, but I'm not going to promise four nines at this price, and you should be suspicious of anyone who does.
  • No DDoS scrubbing. The large providers have upstream filtering. That's the genuine trade for paying roughly half.

If that trade doesn't suit you, a bigger host genuinely is the right answer — no hard feelings.

Let's get you a server

Tell me the game, roughly how many players, and whether you want mods. I'll tell you straight whether it fits and what it costs — no sales call.

$15–20 / month for a 40-slot server